![]() As I'm making this game mostly alone and with limited budget, I want You - the Players - to be involved in testing and improving the game. The controls must be tight, the animations must be perfect to the millisecond, the balance must be ideal, as well as the difficulty tiers. player mode, controller support and more. The Early Access version includes 5 playable characters, 5 arenas, 3 original music tracks, arcade mode and local player vs. The only thing stopping your opponent's blade from cutting right through you is your own physical blade standing in the way. And "trying" is used here very literally as, again, just like in real life, you're not invulnerable when blocking. When you are not attacking, your character will automatically try to hold guard against your opponent's attacks. This is a game where, just like in reality, your opponent can get killed by a single, well-timed, and measured attack. Instead, you get to experience melee combat that is as real as it gets, where the swords physically clash and block each other using the game engine's physics simulation. In Hellish Quart, you won't experience acrobatic moves, or things like a health bar. Fight epic duels in a single-player campaign firmly rooted in the realities of life in the region, and show your opponents who's the best fencer of the era!įorget about fancy Hollywood action movies that pretend they know how a real sword duel looks. ![]() Represent either Zaporozhian Cossacks, Polish Hussars, Tatars, Turkish Janissaries, Swedish Reiters, or French Musketeers, all modeled using 3D-scanned clothes, based on fashion from the period. Choose from a wide variety of melee weapons, from sabers and rapiers to broadswords, longswords, and many more. Go back in time to the 17th-century Polish-Lithuanian Commonwealth. Then, the scanning software can reconstruct the scanned piece in 3D space.Have you ever dreamed about epic duels, dangerous adventures, a preceding reputation, and earning recognition in the eyes of noble ladies? In short, about living a life similar to the one the famous D'Artagnan once led? To do that, the developers use photogrammetry - it’s a scanning technique, where multiple photos of a piece of clothing are taken from every possible angle. The character models are made from 3D scanned, real, historical reconstruction clothes. You will use sabers, palaches, basket hilt swords, rapiers, and even an ancient german longsword. You will duel Zaporozhian Cossacks, Polish Hussars, Tatars, Turkish Janissaries, Swedish Reiters, French Musketeers, and more. All this allows for a really varied character roster. It is also a period in which the swords reached their peak in variety and specialization. ![]() This place and time is a wonderful mix of cultures and races, constant wars, battles, and duels. The game takes place in 17th century Polish–Lithuanian Commonwealth. Hellish Quart happens in a historical, realistic setting. Jakub Kisiel, the head developer of the game, is a mocap artist that formerly worked on games like Bulletstorm and The Witcher III and is a lifetime sword fighting enthusiast. This is because all animations in the game are recorded by HEMA practitioners, using motion capture. There are no Hollywood-style, flashy, but unrealistic moves. The gameplay looks and feels like a real HEMA duel, which you can see on YouTube. The only thing that is stopping the opponent’s blade to cut into them, is their own, physical blade, that’s in the way. “Try”, because the characters, when blocking, are not invulnerable, like in other games. ![]() If you are not attacking, your character will automatically try to hold guard against your opponent's attacks. Different button combinations give special attacks and combos. Players walk with the gamepad’s left stick or a d-pad and the four gamepad buttons represent 4 attack angles. The view and controls are very similar to a regular 3D fighting game. There are no visible health bars and, like in the aforementioned games, fighters can be killed by a single, well-timed, and measured attack. The main feature of the game is that the swords actually physically clash and block each other, using the game engine’s physics simulation. Hellish Quart is a spiritual successor to games like Bushido Blade or Kengo, but with a European twist.
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